Research
Sydorenko, T., Thorne, S. L., Hellermann, J., Sanchez, A., & Howe, V. (2021). Directives and the organization of task formation in augmented reality game interaction. Modern Language Journal.
Thorne, S. L., Hellermann, J., & Jakonen, T. (2021). Rewilding language education: Emergent assemblages and entangled actions. Modern Language Journal.
Hellermann, J., Thorne, S.L., & Haley, J. (2019). Building socio-environmental infrastructures for learning in the wild: In J. Hellermann, S. Eskildesen, S. Pekarek-Doehler, & A. Piirainen-Marsh, (Eds.), Language learning 'in the wild': Using conversation analysis to discover the complex ecology of learning-in-action, Cham, Switzerland: Springer.
Sydorenko, T., Hellermann, J., Thorne, S. L., & Howe, V. (2019). Mobile augmented reality and language-related episodes. TESOL Quarterly, 53(3), 712–740.
Okoye, A. (2018).Other-initiated other-repair: Repair organization while playing a place-based augmented-reality game. PSU McNair Scholars Online Journal.
Hellermann, J., Thorne, S.L., & Fodor, P. (2017). Mobile reading as social and embodied practice. Classroom Discourse, 8 (2), 99-21.
Thorne, S.L., & Hellermann, J. (2017). Mobile augmented reality: Hyper contextualization and situated language usage events. Proceedings: of the XVIII International CALL Conference: CALL in Context.
Thorne, S.L., Hellermann, J., Jones, A. & Lester, D. (2015). Interactional practices and artifact orientation in mobile augmented reality gameplay. Psychology, 13(2-3), 259-286.
Thorne, S.L. & Hellermann, J., Jones, A., & Lester, D. (2015). Walking and Talking as a Group: Interactional Practices for Playing an Augmented Reality Game on a Mobile Digital Device. Proceedings of GLS 11: Games + Learning + Society Conference, 215-222.
Thorne, S.L., (2013). Language learning, ecological validity, and innovation under conditions of super-diversity. Bellaterra Journal of Teaching & Learning Language & Literature, 6 (2), 1-26.
Resources