Wu-chang Feng, Associate Professor
Ph.D., University of Michigan, 1999
Department of Computer Science
Online gaming is a $25-billion industry, and is expected to go beyond $40 billion by the end of the decade. A significant amount of the money comes from monthly subscriptions that players pay to gain access to game sites. Like any game, it's no fun when you lose—especially at the hands of a cheater. If it happens often enough, you're likely to drop your subscription.
Associate Professor Wu-chang Feng is working with Intel to develop hardware that detects cheating in much the same way that computers detect viruses and worms. It's an offshoot of other work he's done in computer security to prevent malicious network attacks, spam, and other costly irritants.
"Cheating in on-line games is an important area of research because security solutions can be applied to the problem," he says.
Feng, whose father was a computer engineering professor at Penn State University, had computers in his home before most of his friends, and started programming in sixth grade. He worked in a high-tech startup company in California before coming to Portland in 2001.
"Portland State is pretty unique in its computer science research. No one else in the region has the research base that we do," Feng says.